Hive Guard (Malar)
|Weight:||0.23 metric tons.|
Note: This larger weapon is power-intensive, and the Malar can not operate in a combat situation for prolonged periods due to rapid protoculture depletion.
The armor of the Hive Guard is composed of a composite of metals, ceramics, and organics unique to Invid manufacture. Research continues into the composition of this material, though results from X-ray crystallography, NMR, and mass spectroscopy studies remain classified. The armor stops all small arms fire, provides fair protection against heavier infantry weapons, such as a 12.7mm machinegun round, and poor resistance to light mecha-mounted weaponry, such as the Zentraedi 22.3mm HE autocannon round.
Optional : Heavy shield. A 1.2m diameter metal shield of a denser and more resistant variant of the Invid mecha armor material. It has some limited effectiveness against anti-personnel weapons and poor performance against armor piercing weapons.
All Invid mecha provide full protection from nuclear, biological, and chemical hazards, using a sealed overpressure cockpit environment.
The Malar is a relatively small armor worn by individual Invid. The suit is used both for internal patrols inside Hives and for foot patrols inside occupied territories, making it a truly ubiqitous mecha in the Invid arsenal. However, due to the nature of the hive society, this mecha is seen by few humans, excepting those who live near hives. Because of this, the Tirolians and the Zentraedi dubbed this mecha the 'Hive Guard', which reflects the function it was most often observed in.
The Malar, unlike the larger Invid mecha except the Gosu command battloid, is more or less humanoid in shape. There are of course major differences, such as the large elongated sensor housing that serves as the unit's head, the triangular legs and the cobra hood-like back armor, but the overall style of the suit is humanoid. The pilot is positioned in the center of the suit, with its arms and legs extending part-way into those of the mecha, like the Zentraedi Quaedluun-Rau. In addition, the pilot must retract its snout-like head into the body (a vestigal capability the Invid retain) to fit into the cramped power armor. Also unique for Invid mecha designs is the additional defense system (a high density shield), as well as the placing of the Malar's built-in weapons. The latter are two anti-personnel laser cannons hidden in the forearms, and if needed these can be augmented with a large bazooka-like plasma rifle.
Over the years, observations of Invid deployments have seen the Malar assigned to all the tasks for which the Scout and Trooper mecha are too large. In addition, during the first three decades of this century the Malar came to be used more and more as a frontline infantry mecha, perhaps due to protoculture supply problems within the Invid armies. However, the Malar is really too small to engage full-size mecha such as the Regult or the Expeditionary Forces' Alpha fighter.
The closest corresponding mecha is the Cyclone infantry mecha, but compared to the human design, the Malar is more power-intensive while in flight, has an engine more prone to overheating, and carries insufficient armor to withstand the Cyclone's weapons. However, with the better power supply situation on Earth, the Invid returned to the Scout and Trooper as their main combat mecha, and assigned the Malar once again its designed support role.
See additional design notes.
Return to Invid Mecha index.
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Robotech (R) is the property of Harmony Gold. This document is in no way intended to infringe upon their rights.Content by Pieter Thomassen, with Peter Walker and Rob Morgenstern